08/05/2026 | Press release | Distributed by Public on 08/05/2026 01:03
Razerâ„¢, the world's leading lifestyle brand for gamers, and the National University of Singapore's School of Computing (NUS Computing), today announced the launch of the Razer-NUS Joint AI Research Lab, a first-of-its-kind research initiative focused on advancing artificial intelligence (AI) gaming innovations across hardware, software and services. The AI lab is dedicated to advancing foundational AI research and defining the future of gaming intelligence. Building on Razer's broader investments in AI, the new lab serves as a hub for exploration and innovation, accelerating breakthroughs in areas such as digital humans and ambient intelligence. This includes Razer AVA, a vision to build a digital human companion designed to deliver natural, personalised interactions through personality, memory, contextual awareness and adaptive behaviour, as well as Project Motoko, a wearable AI headset that brings ambient, highly advanced multimodal generative AI capabilities into a familiar, everyday form factor.
The global AI in gaming market is projected to grow from US$4.2 billion in 2025 to US$66.8 billion by 2035, representing a 32% compound annual growth rate (CAGR) during the forecast period from 2026-2035. Reflecting this trend, a recent survey found that 79% of gamers are receptive to at least one AI-enabled feature they believe would improve their gaming experience. As AI increasingly transforms the way people interact with technology, Razer is deepening its investments in research and innovation to lead and shape the future of gaming experiences.
Introducing Gaming Artificial Narrow Intelligence (GANI)
For a start, Razer and NUS Computing are introducing Gaming Artificial Narrow Intelligence (GANI), a new research domain focused on AI models purpose-built for interactive digital environments. For instance, GANI could power an AI teammate that dynamically adjusts tactics to a player's skill and playstyle, generates context-aware objectives and dialogue in real time, and seamlessly adapts difficulty during live matches to enhance engagement and fairness.
This research also strengthens the intelligence layer behind Razer's existing AI innovations. The same real-time adaptability and contextual awareness that GANI aims to develop are directly relevant to Razer AVA's ability to sustain natural, personalised interactions, and to Project Motoko's ambient, always-on responsiveness, giving both a stronger foundation as they evolve from concept to product.
"Gaming presents some of the most demanding environments for AI, requiring systems to respond in real time, adapt to changing contexts, and enhance the player experience. By establishing GANI as a new research domain, we're building the scientific foundation for AI that is purpose-built for gaming," said Li-Meng Lee, Chief Strategy Officer, Razer. "As gaming pushes AI to operate under some of the highest requirements for responsiveness, personalization, and immersion, the breakthroughs developed here have the potential to inform applications far beyond gaming, from interactive entertainment to education, simulation, and other real-time digital experiences. By combining NUS' research excellence with Razer's gaming ecosystem and industry expertise, we're bridging AI research and real-world game development, equipping developers with the tools to build smarter AI, accelerate content creation, unlock new gameplay experiences, and lay the groundwork for innovations beyond gaming."
From Research to Real-World Play
Research is currently being conducted to future-proof products with the goal of extending AI experiences beyond gaming over time. The Razer-NUS Joint AI Research Lab will focus on three pillars: core model innovation, real-time content systems, and advanced personalization capabilities.
"Universities play a crucial role in advancing scientific discovery and shaping the evolution of emerging disciplines. The Joint AI Research Lab with Razer provides GANI with a dynamic testing ground it needs, leveraging NUS' strong research expertise in AI while offering direct access to Razer's live engineering environment," said Associate Professor Ooi Wei Tsang from NUS Computing's Department of Computer Science, who also serves as Director of Razer-NUS Joint AI Research Lab. "By co-establishing GANI as a new research frontier, NUS and Razer are charting the pathway towards next-generation intelligent systems that will shape the future of interactive gaming experiences. Our goal is to create innovations that transform how millions of players interact with the games they play."
The lab will pursue an iterative research-to-translation model, testing and validating advances in both simulated and live gameplay environments and, where appropriate, integrating successful outcomes into Razer's proprietary systems. Findings intended for the wider community will be published through open research channels, while proprietary innovations will enhance Razer's global product ecosystem. Under the partnership, NUS Computing will lead research activities and talent development, and Razer will align projects with industry needs, validate real-world use cases, and enable product integration. The lab will be hosted in a dedicated space within NUS.
In 2025, Razer has launched its AI Center of Excellence (CoE) in Singapore which is currently home to more than 100 engineers, data scientists, and researchers. It also has a CoE powering immersive platform and technologies in France. The establishment of the joint AI research lab marks the next phase of Razer's AI strategy, accelerating innovation in gaming, digital humans, and ambient intelligence.
For more information on the Razer-NUS Joint AI Research Lab, visit here.