03/10/2026 | Press release | Distributed by Public on 03/10/2026 08:52
There is a persistent myth in advertising that mobile gaming is a niche channel.
When many people hear the term "video gamer," they picture a young adult male playing a hardcore console game. That perception is outdated. The casual mobile gamer is an adult playing puzzle games, crosswords, card games, and other relaxing formats. They may play for a few minutes at a time or for over an hour a day. Many are heads of household.
More than a billion people play mobile games daily. At that scale, the audience inevitably reflects the broader adult population.
There is a second myth that mobile gaming inventory is low quality. This perception largely stems from the fact that, historically, brands outside of gaming did not have effective ways to access this space. Many previous attempts to buy mobile gaming traffic delivered poor results and inconsistent quality.
For most of our history, we focused exclusively on gaming studios. Over the last 18 months, we have demonstrated that the recommendation system powering Axon extends well beyond gaming. Today, thousands of e-commerce brands are seeing performance comparable to their best acquisition channels, and we continue to expand across additional categories.
To address the audience question directly, we commissioned Kantar to survey 2,500 U.S. mobile gamers. The findings confirm what we have long observed.
Mobile gamers closely mirror the U.S. adult population across age, gender, income, education, and geography. They are pet owners, sports fans, food enthusiasts, and budget-conscious shoppers. They live in urban and rural communities. They work full-time jobs.
This is not a niche audience. It is mass reach.